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Time: 04:43, Thu 29 Jun 2017
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Tutorials

Welcome to The Parkour Ireland tutorials section.

In this section you will find some of the finest videos currently available, displaying the most familiar Parkour techniques. While familiarising yourself with each technique here will be of great benefit to you, the true essence of Parkour lies in the Traceurs ability to modify these techniques to his/hers envoronment. And furthermore to blend these techniques together in a seemless transition, Over under and through all obstacles in ones path. This is referred to as "Flow" and is truly the most beautiful aspect of the art.

Where more than one video is supplied, the videos will be of increasing difficulty, strengh requirements and overall technical ability. While not all the videos below are tutorials, they do display a particular technique very well. You will need to watch these videos more closely and numerous times, watch foot and hand placement, overall speed, acceleration, the physical conditioning of the Traceur attempting the technique and improtantly ALL movements by the traceur even if they at first seem insignificant to the technique overall, for it is these small contortions and movements that can make all the difference and seperate a good Tracuer from a great one.

For ease of learning I have placed the tutorials in the order of which they should be learned first, and which will be most beneficial to you as a Traceur overall. Enjoy
Daza



Walking & Running: How to.




Atterrissag / Landing

Bending the knees when your toes make contact with ground, never land flat footed and always land on toes and ball of your foot then lower to the heels, on anything but the smallest drops which can be controlled by the calf muscle alone, you will have to engage your glutes and hamstrings, if you have to bend your knees too far past 90 Degrees, Its too high for you!! Re-assess the movement you are doing, lower yourself down, roll, or find another route!!

Video to come Soon.


Roulade / Roll

A forward roll where the hands, arms and diagonal of the back contact the ground, often called breakfall. Used primarily to transfer the momentum/energy from jumps and to minimize impact, preventing a painful landing. It is identical to the basic Kaiten or Ukemi and it was taken from Martial Arts such as Judo, Ninjutsu, Jujutsu, Hapkido and Aikido.



More advanced Roll tutorial



How the master does it




Balance / Equilibre

Literally to balance on the top/crest of an object, Your centre of gravity should be kept low as low as possible, with bent knees and arms outstretched to aid in balancing. You should start on objects low to the ground to avoid injury. Careful foot placement is the most important consideration since a mistake made in this will exagerage your next step and eventually lead to a fall.

Video to come soon.



Saut de précision / précision / Precision

Static jump from one object to a precise spot on another object. This term can refer to any form of jumping however.





Saut de détente / Gap jump / running jump

To jump from one place/object to another, over a gap/distance. This technique is most often followed with a roll.







The Vaults Yea I know, if your new, this will be the first thing you want to learn, wheres actually if you intend becomeing a good Traceur, you should become proficient in all the above techniques first, but how and ever, here they are


Thief & Lazy vault

To overcome an obstacle by using a one-handed vault, then using the other hand at the end of the vault to push oneself forwards in order to finish the move.



Smooth by Stephane





Passement / Speed vault

To overcome an obstacle by jumping side-ways first, then placing one hand on the obstacle to self-right your body and continue running.





Passe muraille / Pop vault

Overcoming a tall structure, usually by use of a step off the wall to transform forward momentum into upward momentum, then using the arms to climb onto and over the object.





Saut de chat / Cat pass / kong vault

The saut de chat involves diving forward over an obstacle so that the body becomes horizontal, pushing off with the hands and tucking the legs, such that the body is brought back to a vertical position, ready to land.





Demitour / Turn vault

Turn Down A vault or dropping movement involving a 180° turn; literally "half turn." This move is often used to place yourself hanging from an object in order to shorten a drop or prepare for a jump.





Saut de bras / Arm jump / cat leap

To land on the side of an obstacle in a hanging/crouched position, the hands gripping the top edge, holding the body, ready to perform a climb up.





Climb-up

To get from a hanging position into a position where your upper body is above the obstacle, supported by the arms. This then allows for you to climb up onto the obstacle and continue.



More in-depth & a different style





Saut de mur / Tic-Tac / Tac Vault

To step off a wall in order to overcome another obstacle or gain height to grab something





Franchissement / Underbar

Jumping or swinging through a gap between obstacles; literally "to cross" or "to break through."





Lâché / Lache

To hang or swing (on a bar, on a wall, on a branch) and let go, dropping to the ground or to hang from another object. This can refer to almost all hanging/swinging type movements.





Dyno / Dynamic

This movement comes from climbing terminology, and encompasses leaping from a position similar to an armjump, then grabbing an obstacle usually higher than the initial starting place, often used for an overhang. This movement is used when a simpler movement is not possible.





Some VERY quick competitive obstacle coursing.





FLOW: How to



Part 2






Daza 2010





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